Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Drafted into Engineer/Gunner |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Jim Knight foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
8 |
46 |
Voluntarily left Engineer/Gunner |
8 |
46 |
Became a Scout (Explorer). |
8 |
50 |
Jim Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jim Knight fail to help. Gain an Enemy. |
8 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Courier (Scout). |
9 |
50 |
Continued as Scout (Explorer). |
9 |
51 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Jim Knight come into conflict with a splinter group Jim Knight's own religion which maintains Jim Knight's version is the wrong one. Gain 3 Rivals. |
11 |
52 |
Switched to Drifter (Wanderer). |
11 |
54 |
Suffer from a life-threatening illness. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |