Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Joe Walsham's life into chaos, forcing Joe Walsham to leave the planet. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Joe Walsham have no idea what happened to Joe Walsham – they found Joe Walsham's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
37 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Graduated. |
8 |
41 |
Became a Merchant (Broker). |
8 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Embroiled in legal trouble. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
49 |
A series of bad deals and decisions force Joe Walsham into bankruptcy. Joe Walsham salvages what Joe Walsham can. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |