Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Gain Enemy if Joseph Tow don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Joseph Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Joseph Tow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
48 |
Survived a risky adventure but gained nothing. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Drifter (Scavenger). |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
57 |
Forced to muster out. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |