Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Entered Military Academy(Army Academy) |
2 |
24 |
War breaks out, triggering a mandatory draft. |
2 |
24 |
Fled from the draft. |
2 |
24 |
Graduated. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
31 |
Gained a contact. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Established a network of contacts. Gain 3 contacts. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scout (Explorer). |
7 |
44 |
Josh Ellis's ship is damaged, and Josh Ellis have to hitch-hike Josh Ellis's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 3 Contacts. Gain 3 Enemies. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
Josh Ellis is rewarded for Josh Ellis's diligence or cunning. |
9 |
52 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Josh Ellis have been following false teachings! |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |