Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Kabsaweb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
23 |
Win a prestigious prize for Kabsaweb's work. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Moved to a new world. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find Ancient Technology. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attacked by enemies that Kabsaweb easily defeat. |
6 |
42 |
Gain Enemy if Kabsaweb don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
50 |
A revolution, attack or other unusual event throws Kabsaweb's life into chaos, forcing Kabsaweb to leave the planet. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
Spent time maintaining and using heavy vehicles. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |