Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Kelly Lynch retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Kelly Lynch is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Kelly Lynch come into conflict with a splinter group Kelly Lynch's own religion which maintains Kelly Lynch's version is the wrong one. Gain 1 Rivals. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Kelly Lynch's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A sudden war destroys Kelly Lynch's trade routes and contacts, forcing Kelly Lynch to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Failed to qualify for Courier (Scout). |
8 |
39 |
Became a Drifter (Scavenger). |
8 |
43 |
Kelly Lynch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
44 |
Kelly Lynch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
Kelly Lynch refused an offer of inducements to betray Kelly Lynch's faith. Gain 1 enemies. |
10 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
48 |
Voluntarily left Missionary/Humanitarian |
11 |
48 |
Returned to Drifter (Barbarian). |
11 |
51 |
Betrayed by a friend. One of Kelly Lynch's Contacts or Allies betrays Kelly Lynch, ending Kelly Lynch's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
52 |
Continued as Drifter (Barbarian). |
12 |
56 |
Find valuable salvage. |
12 |
56 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired at age 56. |