Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Make a breakthrough in King Fawns's field. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
28 |
A rival researcher blackens King Fawns's name or steals King Fawns's research. Gain a Rival. |
5 |
31 |
Voluntarily left Field Researcher |
5 |
31 |
Became a Entertainer (Artist). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding King Fawns far from home. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
King Fawns do not know what happened to King Fawns. There is a gap in King Fawns's memory. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
49 |
King Fawns is chosen to represent King Fawns's faith in a vid show or other highly public forum. |
12 |
52 |
Continued as Believer (Mainstream Believer). |
12 |
55 |
King Fawns is chosen to represent King Fawns's faith in a vid show or other highly public forum. |
12 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |