Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Kurt Fergusson's Contacts or Allies betrays Kurt Fergusson, ending Kurt Fergusson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Law Enforcement (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Smuggle illegal items onto a planet. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Kurt Fergusson's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Scholar (Field Researcher). |
10 |
53 |
Make a breakthrough in Kurt Fergusson's field. |