Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Kyle Olson's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Kyle Olson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
36 |
Kyle Olson have no idea what happened to Kyle Olson – they found Kyle Olson's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Retired. |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |