Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Arrested and charged. |
3 |
29 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
33 |
Accused of assaulting a prison guard. |
5 |
34 |
Continued as Prisoner (Inmate). |
5 |
36 |
Parole hearing. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
39 |
Disgraced. Word of Lance Jennings's criminal past reaches Lance Jennings's homeworld. |
7 |
42 |
Returned to Prisoner (Inmate). |
7 |
45 |
Lance Jennings is moved to a lower security prison. |
7 |
46 |
Promoted to Prisoner (Inmate) rank 2. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Make an unexpected connection outside Lance Jennings's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |