Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A sudden war destroys Lance Sim's trade routes and contacts, forcing Lance Sim to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Entertainer (Artist). |
4 |
29 |
Works is especially well received and popular, making Lance Sim a minor celebrity |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
Expose or are involved in a scandal of some sort. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Lance Sim easily defeat. |
7 |
40 |
Gain Enemy if Lance Sim don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
49 |
Lance Sim do not know what happened to Lance Sim. There is a gap in Lance Sim's memory. |
10 |
49 |
Became a Citizen (Colonist). |
10 |
51 |
Political upheaval strikes Lance Sim's homeworld, and Lance Sim is caught up in the revolution. |
10 |
53 |
Promoted to Citizen (Colonist) rank 1. |
11 |
53 |
Continued as Citizen (Colonist). |
11 |
56 |
Hard times caused by a lack of interstellar trade costs Lance Sim Lance Sim's job. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |