Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Larry Kennedy's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Make an unexpected connection outside Larry Kennedy's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A sudden war destroys Larry Kennedy's trade routes and contacts, forcing Larry Kennedy to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Larry Kennedy went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Established a network of contacts. Gain 2 contacts. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Failed to qualify for Merchant Academy. |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |