Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Imperial trade restrictions force Larry McGhee out of business. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Larry McGhee far from home. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Larry McGhee's normal circles. Gain a Contact. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Larry McGhee do not know what happened to Larry McGhee. There is a gap in Larry McGhee's memory. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Larry McGhee's Contacts or Allies betrays Larry McGhee, ending Larry McGhee's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Larry McGhee accepted an offer of inducements to betray Larry McGhee's faith. Gain 250,000 in cash. |
9 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |