Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Lee Fallow easily defeat. |
4 |
31 |
Gain Enemy if Lee Fallow don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Amnesia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
40 |
A crime lord considers Lee Fallow his protégé. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
46 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
46 |
Voluntarily left Enforcer |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
48 |
Attacked by enemies that Lee Fallow easily defeat. |
8 |
48 |
Gain Enemy if Lee Fallow don't already have one. |
9 |
50 |
Voluntarily left Scavenger |
9 |
50 |
Failed to qualify for Free Trader (Merchant). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Scout (Surveyor). |
9 |
53 |
Psychologically damaged by Lee Fallow's time in the scouts. |
10 |
53 |
Failed to qualify for Worker (Citizen). |
10 |
53 |
Returned to Drifter (Wanderer). |
10 |
55 |
Suffer from a life-threatening illness. |