Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Uncover a major conspiracy against Lem Ede's employers. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Accepted a deal with criminal or other figure under investigation. |
7 |
39 |
Failed to qualify for Army Support (Army). |
7 |
39 |
Became a Drifter (Barbarian). |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Lem Ede's Contacts or Allies betrays Lem Ede, ending Lem Ede's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Rogue (Thief). |
9 |
49 |
Betrayed by a friend. One of Lem Ede's Contacts or Allies betrays Lem Ede, ending Lem Ede's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Promoted to Rogue (Thief) rank 1. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
10 |
50 |
Involved in the planning of an impressive heist. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Rogue (Pirate). |
11 |
57 |
A police detective or rival criminal forces Lem Ede to flee and vows to hunt Lem Ede down. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |