Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Star Marine (Marine). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Given specialist training in vehicles. |
2 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
38 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
42 |
Embroiled in legal trouble. |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Voluntarily left Merchant Marine |
6 |
42 |
Failed to qualify for Physician (Scholar). |
6 |
42 |
Became a Drifter (Wanderer). |
6 |
46 |
Betrayed by a friend. One of Leonard Olson's Contacts or Allies betrays Leonard Olson, ending Leonard Olson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
46 |
Became a Scout (Surveyor). |
7 |
47 |
Spend several years jumping from world to world in Leonard Olson's scout ship. |
8 |
50 |
Attempted to change assignments. |
8 |
50 |
Switched to Scout (Courier) with previous rank. |
8 |
52 |
Spend several years jumping from world to world in Leonard Olson's scout ship. |