Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Severely injured. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Continued as Drifter (Scavenger). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Contact with Government. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Gain Enemy if Lou McIntire don't already have one. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Lou McIntire's Contacts or Allies betrays Lou McIntire, ending Lou McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Scholar (Field Researcher). |
7 |
39 |
Injured. |
8 |
39 |
Became a Scout (Courier). |
8 |
42 |
Psychologically damaged by Lou McIntire's time in the scouts. |
9 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
44 |
Lou McIntire join a gambling circle on board. |
10 |
46 |
Voluntarily left Line/Crew |
10 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
A notable academic consults with Lou McIntire about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
50 |
Continued as Believer (Mainstream Believer). |
11 |
51 |
Lou McIntire come into conflict with a splinter group Lou McIntire's own religion which maintains Lou McIntire's version is the wrong one. Gain 2 Rivals. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |