Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
25 |
Lucas Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scholar (Scientist). |
3 |
28 |
Refused to perform research that goes against Lucas Dickman's conscience. |
3 |
29 |
Promoted to Scholar (Scientist) rank 1. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
32 |
An expedition or voyage goes wrong, leaving Lucas Dickman stranded in the wilderness. |
4 |
33 |
Promoted to Scholar (Scientist) rank 2. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
36 |
Entangled in a bureaucratic or legal morass that distracts Lucas Dickman from Lucas Dickman's work. |
5 |
37 |
Promoted to Scholar (Scientist) rank 3. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
39 |
Make a breakthrough in Lucas Dickman's field. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 4. |
7 |
41 |
Continued as Scholar (Field Researcher). |
7 |
45 |
Severely injured. Fully recovered. |
8 |
45 |
Became a Merchant (Broker). |
8 |
49 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
50 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
55 |
Severely injured. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |