Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Major George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
29 |
A notable academic consults with Major George about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
37 |
Major George is caught in the periphery of a scandal. |
5 |
37 |
Demoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Major George aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
42 |
An investigation takes on a dangerous turn. |
7 |
42 |
Accepted a deal with criminal or other figure under investigation. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
48 |
Major George's work ends up coming home with Major George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |