Retired Combat Leader Major George  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 57 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 7 (0)111847
Wholesome smile, Constricting
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 0
Deception 1
Diplomat 0
Electronics (Computers) 1
Explosives 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Melee 0
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Believer Holy Warrior Combat Leader25
Agent Intelligence Agent12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ora Jephcots Ally 2 0 2 1 Florian (M/48)
Dianne Neal Ally 3 0 0 0 Florian (F/30)
Dianne Neal is out of contact doing something interesting but not suspicious.
Napoleon Pinkerton Enemy 0 3 3 0 Geonee (M/54)
Tony Marshall Contact 0 1 0 0 Lancian (M/44)
Isham Carson Contact 2 1 3 1 Florian (M/32)
Isham Carson gained influence with the character’s assistance.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Barbarian).
1 22 Major George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 24 A new romantic starts. Gain an Ally.
2 26 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 26 Continued as Believer (Holy Warrior).
3 29 A notable academic consults with Major George about a publication or documentary he is working on. Gain a Contact in academia.
3 30 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
4 30 Continued as Believer (Holy Warrior).
4 31 A new romantic starts. Gain an Ally.
4 34 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
5 34 Continued as Believer (Holy Warrior).
5 37 Major George is caught in the periphery of a scandal.
5 37 Demoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
6 38 Continued as Believer (Holy Warrior).
6 40 Major George aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 40 Became a Agent (Intelligence).
7 42 An investigation takes on a dangerous turn.
7 42 Accepted a deal with criminal or other figure under investigation.
7 44 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 44 Continued as Agent (Intelligence).
8 48 Major George's work ends up coming home with Major George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 48 Aging Crisis. Owe 50,000 for medical bills.
9 48 Retired at age 48.
9 48 Retired.
9 51 Gained a contact.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 53 Gained a contact.
11 56 Aging Crisis. Owe 40,000 for medical bills.
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