Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Malcolm McDonald's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Malcolm McDonald's scout ship. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
When dealing with an alien race, Malcolm McDonald have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Malcolm McDonald's scout ship is one of the first on the scene to rescue the survivors of a disaster but Malcolm McDonald fail to help. Gain an Enemy. |
7 |
43 |
Malcolm McDonald have no idea what happened to Malcolm McDonald – they found Malcolm McDonald's ship drifting on the fringes of friendly space. |
7 |
46 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Malcolm McDonald inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Became a Agent (Intelligence). |
9 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Became a Drifter (Scavenger). |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |