Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Risk Marc Fullmore's fortune on a possibility lucrative deal and win. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Army Support). |
4 |
32 |
Find an Alien Artifact. |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Voluntarily left Army Support |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Marc Fullmore went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Voluntarily left Intelligence |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
46 |
Involved in the planning of an impressive heist. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
50 |
A police detective or rival criminal forces Marc Fullmore to flee and vows to hunt Marc Fullmore down. Gain an Enemy. |
9 |
50 |
Switched to Merchant (Broker). |
9 |
51 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Broker) rank 1. |