Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Margaret Carr join a gambling circle on board. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Margaret Carr join a gambling circle on board. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Risk Margaret Carr's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Margaret Carr's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Became a Entertainer (Journalist). |
9 |
50 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
10 |
52 |
Continued as Entertainer (Journalist). |
10 |
56 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
10 |
56 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |