Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Mario Watts have no idea what happened to Mario Watts – they found Mario Watts's ship drifting on the fringes of friendly space. |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
30 |
Spent time maintaining and using heavy vehicles. |
5 |
31 |
Promoted to Citizen (Colonist) rank 1. |
6 |
31 |
Continued as Citizen (Colonist). |
6 |
32 |
Mario Watts's business expands, Mario Watts's corporation grows, or the colony thrives. |
7 |
35 |
Continued as Citizen (Colonist). |
7 |
36 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
36 |
Returned to Drifter (Barbarian). |
8 |
39 |
Mario Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Mario Watts accepted an offer of inducements to betray Mario Watts's faith. Gain 230,000 in cash. |
9 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
44 |
Birth or Death involving a family member or close friend. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Good fortune. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |