Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
33 |
Saved a guard or prison officer. Gain an Ally. |
5 |
34 |
Switched to Prisoner (Thug) with previous rank. |
5 |
35 |
Disgraced. Word of Mart Barnett's criminal past reaches Mart Barnett's homeworld. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
39 |
Accused of assaulting a prison guard. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
45 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
46 |
Returned to Prisoner (Thug). |
8 |
50 |
Hire a new lawyer. |
9 |
50 |
Returned to Prisoner (Inmate). |
9 |
52 |
The warden takes an interest in Mart Barnett's case. |