Retired Settler Mart Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 57 M 1 (-2) 3 (-1) 2 (-2) 9 (1) 10 (1) 8 (0)1329A8
Petite frame, Quick Tempered
 
Skills
Advocate 1
Animals (Veterinary) 1
Art (Creative) 0
Astrogation 0
Athletics 0
Broker 0
Carouse 1
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Medic 1
Melee (Fencing) 1
Persuade 0
Profession (Worker/Religion) 1
Steward 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Army Cavalry Private01
Citizen Colonist Settler34
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader25
 
Name Type Affinity Enmity Power Influence Species
Allen Powall Enemy 0 2 3 3 Zaris (M/22)
Giles Young Ally 4 0 0 0 Sydite (M/72)
Giles Young's influence is diminished.
reconciliation.
Amy Nealy Rival 2 3 1 1 Dynchia, Imperium (F/36)
Mabel Rouse Enemy 0 3 1 1 Cassilldan (M/56)
Sophronia Ryan Enemy 0 1 0 0 Halka (F/29)
Elvie Wells Enemy 0 2 3 0 Ne Kraeda ren Kelva (F/24)
Elvie Wells is diminished in both power and influence.
Phillip Wagner Enemy 0 3 0 1 Geonee (M/29)
Phillip Wagner was ruined by misfortune caused by the character.
Zelia Enright Enemy 0 4 0 0 Cassilldan (F/43)
Zelia Enright has life-changing event that creates new responsibilities.
Burr Connell Enemy 0 3 1 2 Cassilldan (M/78)
Burr Connell is missing under suspicious circumstances.
Victor Shelton Ally 4 0 2 3 Cafadan (M/66)
Victor Shelton gains in power.
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A series of bad deals and decisions force Mart Rand into bankruptcy. Mart Rand salvages what Mart Rand can.
2 19 Became a Army (Cavalry) with the new title Private.
2 20 Unit is slaughtered in a disastrous battle, for which Mart Rand blame Mart Rand's commander. Gain commander as Enemy.
3 20 Became a Citizen (Colonist).
3 22 Gained a contact.
3 24 Promoted to Citizen (Colonist) rank 1.
4 24 Continued as Citizen (Colonist).
4 28 Spent time maintaining and using heavy vehicles.
4 28 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 28 Continued as Citizen (Colonist).
5 32 Mart Rand befriend a superior in the corporation or the colony.
5 32 Promoted to Citizen (Colonist) rank 3.
6 32 Continued as Citizen (Colonist).
6 34 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 34 Failed to qualify for Field Researcher (Scholar).
7 34 Became a Drifter (Scavenger).
7 35 Scarred. Owe 5,000 for medical bills.
8 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 38 Mart Rand is caught in the periphery of a scandal.
8 38 Demoted to Believer (Missionary/Humanitarian) rank -1.
9 39 Continued as Believer (Missionary/Humanitarian).
9 41 Mart Rand secretly provide religious rites for a dying leader or noble, although they do not share Mart Rand's faith. Gain an Ally in the family and a Rival who disagrees with Mart Rand's choice.
10 43 Continued as Believer (Missionary/Humanitarian).
10 45 Mart Rand is chosen to represent Mart Rand's faith in a vid show or other highly public forum.
10 47 Promoted to Believer (Missionary/Humanitarian) rank 0.
11 47 Continued as Believer (Missionary/Humanitarian).
11 49 Mart Rand refused an offer of inducements to betray Mart Rand's faith. Gain 6 enemies.
11 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 51 Continued as Believer (Missionary/Humanitarian).
12 53 A new romantic starts. Gain an Ally.
12 55 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 55 Aging Crisis. Owe 60,000 for medical bills.
13 55 Retired at age 55.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙