Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Marine Support (Marine). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Good fortune |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
34 |
Refuse to abuse Martha Marsden's position for profit. |
3 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Failed to qualify for Line/Crew (Navy). |
4 |
34 |
Continued as Navy (Engineer/Gunner). |
4 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Failed to qualify for Line/Crew (Navy). |
5 |
38 |
Continued as Navy (Engineer/Gunner). |
5 |
41 |
Martha Marsden join a gambling circle on board. |
6 |
42 |
Continued as Navy (Engineer/Gunner). |
6 |
43 |
Commanding officer takes an interest in Martha Marsden's career. |
6 |
46 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
46 |
Voluntarily left Engineer/Gunner |
7 |
46 |
Failed to qualify for Free Trader (Merchant). |
7 |
46 |
Became a Drifter (Scavenger). |
7 |
49 |
Amnesia. |
8 |
50 |
Continued as Drifter (Scavenger). |
8 |
52 |
Good fortune |
8 |
54 |
Promoted to Drifter (Scavenger) rank 1. |