Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Matt Day Matt Day's job. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Matt Day is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Matt Day don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
34 |
Matt Day survey an alien world. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Matt Day have no idea what happened to Matt Day – they found Matt Day's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Make an unexpected connection outside Matt Day's normal circles. Gain a Contact. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Severely injured. Owe 7,500 for medical bills. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Matt Day aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |