Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Matthew Mcandrew join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Matthew Mcandrew is blamed for an accident that causes the death of several crew members. Matthew Mcandrew's guilt drives Matthew Mcandrew to excel. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Matthew Mcandrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Matthew Mcandrew is caught in the periphery of a scandal. |
6 |
40 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Matthew Mcandrew accepted an offer of inducements to betray Matthew Mcandrew's faith. Gain 480,000 in cash. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
50 |
Became a Scholar (Scientist). |
9 |
54 |
Cheated in some fashion, advancing Matthew Mcandrew's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
54 |
Gain an Enemy |