Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Melville Sim spend months in the dangerous criminal underworld. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
38 |
Expose or are involved in a scandal of some sort. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Drafted into Courier |
7 |
42 |
Became a Scout (Courier). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Melville Sim survey an alien world. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |