Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Melville Teague botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Melville Teague's ship is damaged, and Melville Teague have to hitch-hike Melville Teague's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Melville Teague inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
Advanced training in a specialist field |
4 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Voluntarily left Marine Support |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
39 |
Assigned to difficult or backbreaking labour. |
7 |
40 |
Switched to Prisoner (Thug) with previous rank. |
7 |
41 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Returned to Prisoner (Fixer). |
8 |
45 |
Disgraced. Word of Melville Teague's criminal past reaches Melville Teague's homeworld. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Returned to Prisoner (Thug). |
9 |
52 |
Defeated a prison gang. Gain an Enemy. |
10 |
52 |
Continued as Prisoner (Thug). |
10 |
54 |
A guard takes a dislike to Melville Teague. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |