Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Injured. Fully recovered. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
44 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
44 |
Failed to qualify for Courier (Scout). |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Merle Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
48 |
Merle Desmond's business or ship thrives. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Given advanced training in a specialist field |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |