Retired Team Leader Merritt Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 57 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 3 (-1)111363
Deliberative, Peaceful
 
Skills
Admin 0
Astrogation 1
Diplomat 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Leadership 2
Mechanic 0
Persuade 2
Pilot 0
Profession (Worker) 0
Recon 1
Science (Space Sciences/Planetology) 1
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Navy Line/Crew Crewman01
Drifter Barbarian 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Team Leader24
 
Name Type Affinity Enmity Power Influence Species
Rossie Jemmy Enemy 0 3 0 1 Vlazhdumecta (F/20)
Relationship becomes more intense.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 21 Spend time with an alien race. Gain a contact.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Survived a risky adventure but gained nothing.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Continued as Drifter (Scavenger).
3 27 Suffer from a life-threatening illness.
4 30 Continued as Drifter (Scavenger).
4 33 Merritt Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 33 Failed to qualify for Cavalry (Army).
5 33 Submitted to the draft.
5 33 Became a Navy (Line/Crew) with the new title Crewman.
5 35 During a battle, defeat or victory depends on Merritt Dickman's actions. The ship suffers severe damage and Merritt Dickman is blamed for the disaster. Merritt Dickman is court - martialled and discharged.
6 35 Failed to qualify for Free Trader (Merchant).
6 35 Switched to Drifter (Barbarian).
6 38 Betrayed by a friend. One of Merritt Dickman's Contacts or Allies betrays Merritt Dickman, ending Merritt Dickman's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Failed to qualify for Colonist (Citizen).
7 38 Switched to Drifter (Wanderer).
7 41 Merritt Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 A notable academic consults with Merritt Dickman about a publication or documentary he is working on. Gain a Contact in academia.
9 45 Continued as Believer (Missionary/Humanitarian).
9 46 Merritt Dickman refused an offer of inducements to betray Merritt Dickman's faith. Gain 1 enemies.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Believer (Missionary/Humanitarian).
10 53 Merritt Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 56 Merritt Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 57 Aging Crisis. Owe 10,000 for medical bills.
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