Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Merritt Grant blame Merritt Grant's commander. Gain commander as Enemy. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Severely injured. Owe 7,500 for medical bills. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Merritt Grant is chosen to represent Merritt Grant's faith in a vid show or other highly public forum. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Merritt Grant is caught in the periphery of a scandal. |
6 |
39 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Merritt Grant secretly provide religious rites for a dying leader or noble, although they do not share Merritt Grant's faith. Gain an Ally in the family and a Rival who disagrees with Merritt Grant's choice. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Merritt Grant come into conflict with a splinter group Merritt Grant's own religion which maintains Merritt Grant's version is the wrong one. Gain 2 Rivals. |
10 |
49 |
Retired. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |