Retired Project Worker Merritt Little  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 57 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0)111596
Lunatic, Always looks tired, Warm Hearted
 
Skills
Animals (Training) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Jack-of-All-Trades 2
Language 0
Melee (Blade) 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 2
Survival 2
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Agent Law Enforcement Corporal14
Citizen Colonist 01
Drifter Wanderer 01
Drifter Barbarian 11
Drifter Scavenger 13
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Vina Odonaghue Enemy 0 4 1 2 Tezcat (F/44)
Isaac Mathew Enemy 0 2 3 1 Swanfeh (M/24)
Isaac Mathew has life-changing event that creates new responsibilities.
Sidney Rand Ally 2 0 0 1 Cassilldan (F/20)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 Merritt Little is ordered to take part in a black ops mission that goes against Merritt Little's conscience. Gain the lone survivor as an Enemy.
2 20 Failed to qualify for Corporate (Citizen).
2 20 Submitted to the draft.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 Advanced training in a specialist field.
3 24 Continued as Agent (Law Enforcement).
3 25 Scarred. Owe 1,250 for medical bills.
4 25 Became a Citizen (Colonist).
4 26 A revolution, attack or other unusual event throws Merritt Little's life into chaos, forcing Merritt Little to leave the planet.
5 26 Failed to qualify for Surveyor (Scout).
5 26 Became a Drifter (Wanderer).
5 28 Merritt Little run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 28 Failed to qualify for Merchant Marine (Merchant).
6 28 Switched to Drifter (Barbarian).
6 31 Drafted into Law Enforcement
6 32 Promoted to Drifter (Barbarian) rank 1.
7 32 Returned to Agent (Law Enforcement).
7 36 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 36 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 36 Continued as Agent (Law Enforcement).
8 38 Life ruined by a criminal gang. Gain the gang as an Enemy
9 38 Switched to Drifter (Scavenger).
9 41 Attacked by enemies and injured.
9 41 Nearly killed. Owe 20,000 for medical bills.
9 41 Gain Enemy if Merritt Little don't already have one.
9 42 Promoted to Drifter (Scavenger) rank 1.
10 42 Aging Crisis. Owe 60,000 for medical bills.
10 42 Retired at age 42.
10 42 Continued as Drifter (Scavenger).
10 43 Contact with Government.
11 46 Aging Crisis. Owe 60,000 for medical bills.
11 46 Continued as Drifter (Scavenger).
11 49 Suffer from a life-threatening illness.
12 49 Aging Crisis. Owe 20,000 for medical bills.
12 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 50 Merritt Little faith is shaken.
13 53 Aging Crisis. Owe 40,000 for medical bills.
13 53 Continued as Believer (Missionary/Humanitarian).
13 55 Merritt Little is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 57 Aging Crisis. Owe 30,000 for medical bills.
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