Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
A disaster leaves several injured, and others blame Merton Cause, forcing Merton Cause to leave Merton Cause's career. Gain a Rival. |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
25 |
Gain Enemy if Merton Cause don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
34 |
Gain Enemy if Merton Cause don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Worker). |
6 |
42 |
Political upheaval strikes Merton Cause's homeworld, and Merton Cause is caught up in the revolution. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Moved to a new world. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Merton Cause is rewarded for Merton Cause's diligence or cunning. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Merton Cause's business expands, Merton Cause's corporation grows, or the colony thrives. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |