Retired Warrior Mervin Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 57 M 2 (-2) 5 (-1) 1 (-2) 7 (0) 8 (0) 9 (1)251789
Ostentatious, Defined cheekbones
 
Skills
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Melee (Blade) 1
Recon 1
Science (Life Sciences) 0
Seafarer (Personal) 1
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 23
Drifter Barbarian Warrior23
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Lem Hislop Ally 6 0 6 5 Vanejenese (M/46)
Lem Hislop gained power at the expense of a third party who now blames the character.
Verne Lawlor Contact 2 1 1 1 Dolphin, Imperium (M/19)
Verne Lawlor is a member of an organisation which holds a generally opposite view of the Traveller.
Serenity Drogace Contact 1 2 0 2 Darmine (F/22)
Glenn Maynard Enemy 0 3 5 1 Darmine (F/43)
 
Term Age History
1 18 Became a Rogue (Thief).
1 22 Backstab a fellow rogue for personal gain.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Pirate (Rogue).
2 22 Continued as Rogue (Thief).
2 24 Mervin Palmer spend months in the dangerous criminal underworld.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Continued as Rogue (Thief).
3 28 Injured. Fully recovered. Owe 2,500 for medical bills.
4 28 Became a Drifter (Barbarian).
4 31 Attacked by enemies that Mervin Palmer easily defeat.
4 31 Gain Enemy if Mervin Palmer don't already have one.
4 32 Promoted to Drifter (Barbarian) rank 1.
5 32 Continued as Drifter (Barbarian).
5 36 A new romantic starts. Gain an Ally.
5 36 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 36 Continued as Drifter (Barbarian).
6 37 Betrayed by a friend. One of Mervin Palmer's Contacts or Allies betrays Mervin Palmer, ending Mervin Palmer's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Make an unexpected connection outside Mervin Palmer's normal circles. Gain a Contact.
7 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 41 Continued as Merchant (Merchant Marine).
8 45 Make an unexpected connection outside Mervin Palmer's normal circles. Gain a Contact.
9 45 Continued as Merchant (Merchant Marine).
9 48 Gained a contact.
9 49 Forced to muster out.
10 49 Failed to qualify for Surveyor (Scout).
10 49 Switched to Drifter (Wanderer).
10 50 Betrayed by a friend. One of Mervin Palmer's Contacts or Allies betrays Mervin Palmer, ending Mervin Palmer's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Failed to qualify for Colonist (Citizen).
11 50 Continued as Drifter (Wanderer).
11 54 Nearly killed. Owe 45,000 for medical bills.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Retired at age 54.
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