Meyer Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 57 M 3 (-1) 4 (-1) 4 (-1) 12 (2) 9 (1) 10 (1)344C9A
Always looks disheveled
 
Skills
Advocate 1
Animals 0
Art (Presentation) 0
Broker 1
Deception 0
Drive (Hovercraft) 1
Electronics 0
Engineer (Life Support) 1
Gambler 2
Mechanic 1
Persuade 1
Pilot (Capital Ships) 2
Science (Robotic Sciences) 0
Steward 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Drifter Wanderer 01
Merchant Broker 12
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 A good deal ensures Meyer Simmmons is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Risk Meyer Simmmons's fortune on a possibility lucrative deal and win.
6 38 Continued as Merchant (Merchant Marine).
6 39 Good fortune
6 42 Forced to muster out.
7 42 Failed to qualify for Scientist (Scholar).
7 42 Became a Drifter (Wanderer).
7 46 Meyer Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 46 Switched to Merchant (Broker).
8 49 Given advanced training in a specialist field
9 50 Continued as Merchant (Broker).
9 52 Embroiled in legal trouble.
9 54 Promoted to Merchant (Broker) rank 1.
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