Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Milo Sim's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Milo Sim have no idea what happened to Milo Sim – they found Milo Sim's ship drifting on the fringes of friendly space. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
When dealing with an alien race, Milo Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Milo Sim spend a great deal of time on the fringes of Charted Space. |
6 |
42 |
Gain a contact in an alien race. |
6 |
42 |
Promoted to Scout (Surveyor) rank 2. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Gained a contact. |
7 |
46 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
8 |
46 |
Voluntarily left Surveyor |
8 |
46 |
Failed to qualify for Merchant Academy. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Milo Sim's Contacts or Allies betrays Milo Sim, ending Milo Sim's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Failed to qualify for Performer (Entertainer). |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Milo Sim easily defeat. |
9 |
51 |
Gain Enemy if Milo Sim don't already have one. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
54 |
Find Ancient Technology. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |