Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Morgan Watson's Contacts or Allies betrays Morgan Watson, ending Morgan Watson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
A good deal ensures Morgan Watson is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Morgan Watson come into conflict with a splinter group Morgan Watson's own religion which maintains Morgan Watson's version is the wrong one. Gain 2 Rivals. |