Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A series of bad deals and decisions force Murry Philpot into bankruptcy. Murry Philpot salvages what Murry Philpot can. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Gained a contact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Murry Philpot do not know what happened to Murry Philpot. There is a gap in Murry Philpot's memory. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Established a network of contacts. Gain 2 contacts. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Rewarded for a successful mission. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Murry Philpot's work ends up coming home with Murry Philpot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
50 |
Became a Entertainer (Journalist). |
10 |
52 |
Public opinion turns on Murry Philpot. |
11 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
56 |
Attacked by enemies and injured. |
11 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Gain Enemy if Murry Philpot don't already have one. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |