Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
26 |
Accused of assaulting a prison guard. |
3 |
26 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
29 |
Vocational Training. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
33 |
Make friends with another inmate; gain them as a Contact. |
4 |
34 |
Promoted to Prisoner (Thug) rank 2. |
5 |
34 |
Returned to Prisoner (Fixer). |
5 |
36 |
A guard takes a dislike to Newell Fergusson. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
40 |
Beaten by a prison gang. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
44 |
Saved a guard or prison officer. Gain an Ally. |
7 |
46 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
49 |
A revolution, attack or other unusual event throws Newell Fergusson's life into chaos, forcing Newell Fergusson to leave the planet. |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
52 |
Attacked by enemies that Newell Fergusson easily defeat. |
9 |
52 |
Gain Enemy if Newell Fergusson don't already have one. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
55 |
Find valuable salvage. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |