Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
30 |
Promoted to Rogue (Thief) rank 1. |
3 |
30 |
Continued as Rogue (Thief). |
3 |
32 |
A police detective or rival criminal forces Nolan Doolan to flee and vows to hunt Nolan Doolan down. Gain an Enemy. |
4 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
35 |
Nolan Doolan have been following false teachings! |
5 |
35 |
Became a Drifter (Scavenger). |
5 |
38 |
Attempted a risky adventure and was sent to prison. |
6 |
39 |
Became a Prisoner (Inmate). |
6 |
41 |
A guard takes a dislike to Nolan Doolan. |
7 |
43 |
Switched to Prisoner (Thug) with previous rank. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Returned to Prisoner (Inmate). |
8 |
48 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
51 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
52 |
Defeated a prison gang. Gain an Enemy. |