Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
Refused to criticise a questionable political leader on Ocie Middlemiss's homeworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Find an Alien Artifact. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
45 |
Psychologically damaged by Ocie Middlemiss's time in the scouts. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Severely injured. Owe 20,000 for medical bills. |
9 |
48 |
Became a Citizen (Colonist). |
9 |
50 |
Ocie Middlemiss's business expands, Ocie Middlemiss's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Colonist) rank 1. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Ocie Middlemiss faith is shaken. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |