Retired 3rd Officer Olaf Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 57 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 2 (-2)111752
Keen
 
Skills
Animals 0
Broker 1
Deception 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 2
Melee 0
Persuade 1
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer34
Drifter Barbarian 01
Merchant Free Trader 01
Citizen Colonist 02
Merchant Broker 11
Drifter Wanderer 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Dallas Robson Rival 0 2 0 4 Tezcat (M/23)
Dallas Robson loses some of their power base.
Nancy Steward Ally 4 0 6 3 Tezcat (F/71)
Harper Mcabe Enemy 0 4 0 2 Tezcat (F/33)
Harper Mcabe is a member of an organisation which holds a generally opposite view of the Traveller.
Horace Small Enemy 0 4 0 1 Tezcat (M/18)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 A sudden war destroys Olaf Nevil's trade routes and contacts, forcing Olaf Nevil to flee that region of space.
4 32 Gain rebels as Enemy
5 32 Failed to qualify for Surveyor (Scout).
5 32 Became a Drifter (Barbarian).
5 33 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6 33 Switched to Merchant (Free Trader).
6 35 A series of bad deals and decisions force Olaf Nevil into bankruptcy. Olaf Nevil salvages what Olaf Nevil can.
7 35 Became a Citizen (Colonist).
7 37 Olaf Nevil learn something Olaf Nevil should not have – a corporate secret, a political scandal – which Olaf Nevil can profit from illegally.
8 39 Continued as Citizen (Colonist).
8 42 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 42 Switched to Merchant (Broker).
9 44 A good deal ensures Olaf Nevil is living the high life for a few years.
9 46 Promoted to Merchant (Broker) rank 1.
10 46 Voluntarily left Broker
10 46 Switched to Drifter (Wanderer).
10 47 Suffer from a life-threatening illness.
11 47 Aging Crisis. Owe 40,000 for medical bills.
11 47 Retired at age 47.
11 47 Retired.
11 50 A romantic relationship ends badly. Gain a Rival or Enemy.
12 51 Aging Crisis. Owe 10,000 for medical bills.
12 55 Moved to a new world.
13 55 Aging Crisis. Owe 40,000 for medical bills.
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