Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Refuse to abuse Orange Richardson's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Orange Richardson learn something Orange Richardson should not have – a corporate secret, a political scandal – which Orange Richardson can profit from illegally. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Orange Richardson's business expands, Orange Richardson's corporation grows, or the colony thrives. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Orange Richardson is rewarded for Orange Richardson's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Find Ancient Technology. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that Orange Richardson easily defeat. |
10 |
54 |
Gain Enemy if Orange Richardson don't already have one. |