Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Ossie Dabs's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Ossie Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Line/Crew). |
5 |
32 |
Ossie Dabs foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
38 |
Contact with Government. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
41 |
Failed to qualify for Marine Academy (Military Academy). |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
42 |
Find Ancient Technology. |
9 |
45 |
Forced to continue current assignment. |
9 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
49 |
Forced to muster out. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |