Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Free Trader). |
2 |
27 |
Gained a contact. |
2 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
30 |
Continued as Merchant (Free Trader). |
3 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
34 |
Continued as Merchant (Free Trader). |
4 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Continued as Merchant (Free Trader). |
5 |
40 |
Given advanced training in a specialist field |
5 |
42 |
Forced to muster out. |
6 |
42 |
Failed to qualify for Surveyor (Scout). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
45 |
A new romantic starts. Gain an Ally. |
6 |
46 |
Attempt at commissioned failed. |
6 |
46 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
46 |
Continued as Navy (Line/Crew). |
7 |
50 |
Accused of a crime |
7 |
50 |
Forced to muster out. |
8 |
50 |
Became a Prisoner (Inmate). |
8 |
52 |
Parole hearing. |