Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A police detective or rival criminal forces Paul Ford to flee and vows to hunt Paul Ford down. Gain an Enemy. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Paul Ford spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Accused of a crime |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
37 |
Good Behaviour. |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Paul Ford do not know what happened to Paul Ford. There is a gap in Paul Ford's memory. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Paul Ford come into conflict with a splinter group Paul Ford's own religion which maintains Paul Ford's version is the wrong one. Gain 2 Rivals. |
8 |
40 |
Switched to Drifter (Wanderer). |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Find valuable salvage. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
50 |
Paul Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |