Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Cavalry (Army). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
27 |
Porter Whitlock is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Make an unexpected connection outside Porter Whitlock's normal circles. Gain a Contact. |
3 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Birth or Death involving a family member or close friend. |
7 |
43 |
Voluntarily left Merchant Marine |
7 |
43 |
Became a Drifter (Barbarian). |
7 |
46 |
Porter Whitlock do not know what happened to Porter Whitlock. There is a gap in Porter Whitlock's memory. |
8 |
46 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Moved to a new world. |
9 |
54 |
Forced to muster out. |