Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Severely injured. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Quincy Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
37 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Quincy Cowen's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Imperial trade restrictions force Quincy Cowen out of business. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |